In this section you can find a quick description of the basic structure of a Java Script script file for the Minecraft Script Engine.
If you would like to learn more about Java Script or want to follow a fundamentals tutorial, you can check the official documentation on the Mozilla Developer Network here: https://developer.mozilla.org/docs/Web/Java Script These are, in a way, the required parts of a script but they are by no means the only parts you can have.
Please check this section if your scripts aren't working as expected. In order to check for the script engine starting and connect it to the UI you will need the following: engine.on("facet:updated:core.scripting", ...); Followed by the following line after you are done doing your initialization: engine.trigger("facet:request", ["core.scripting"]); Event Data is now standardized.
Call create Event Data to create an event data object prefilled with all the fields and default values for an event.
You can get this from the following link: https://aka.ms/behaviorpacktemplate Once you have downloaded the Behavior Pack, unzip it to a folder.
To do that simply call register System on either the client or server and give it the version of the API you require.
This is the first method that gets called immediately after the system is registered.
Here are some demos to help you get started with scripting.
Unzip them to check out the code, or import them as a Don't call remove Entity the same frame you reduced the entity's damage to 0.
Once you have chosen whether you are making a client or server script, simply add a new blank text file with extension to the appropriate folder, and open it in your preferred code editor. You can have as many or as few Java Script files as you want here (the name of the files doesn't matter) and they will all be run independently of each other!